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- Mah Jongg
- -V-G-A-
- Version 2.0
-
-
-
- Program and Documentation
- Copyright 1988, 1989 Ron Balewski
-
-
-
-
- Mah Jongg -V-G-A- is a User-Supported (Shareware) prooduct. It is
- freely available through User's Groups, Bulletin Boards, etc. You have
- the opportunity to try the game and see if it suits your needs. If you
- find that you enjoy and use this game, please send the requested
- contribution of $15.00 to:
-
- Ron Balewski
- 412 E. Ridge St.
- Nanticoke, PA 18634
-
-
- User-supported shareware can exist only as long as you, the users, will
- support it!
-
-
-
-
-
-
- TABLE OF CONTENTS:
- -------------------
-
-
- FORWARD: A Message to v1.1 users ....... 3
- WHAT IS MAH JONG -V-G-A- ............... 4
- HARDWARE REQUIREMENTS .................. 4
-
- THE GAME OF MAH JONGG .................. 5
- The Tiles ......................... 5
- The Suits ......................... 5
- The Game Board .................... 5
- Playing Mah Jongg ................. 6
- Strategy .......................... 6
-
- PLAYING MAH JONGG -V-G-A- .............. 7
- The Basics ........................ 7
- The Added Features ................ 8
- Special ...................... 8
- Messages ..................... 8
- Restore ...................... 8
- Quit ......................... 8
- New Game ..................... 8
- Save ......................... 9
- What's Left .................. 9
- Back-up ...................... 9
- Help ......................... 9
-
- The Special Sub-Menu ............. 11
- Background .................. 11
- Info... ..................... 11
- DOS Shell ................... 11
- Sound ....................... 11
- Timer ....................... 12
-
- Command Line Options ............. 12
-
- IN CASE OF DIFFICULTY ................. 13
- TECHNICAL SUPPORT ..................... 13
- OFFICIAL BULLETIN BOARD ............... 13
- WHAT'S NEXT ........................... 14
- SHARWEWARE ............................ 14
- DISCLAIMER ............................ 15
- PERMISSION TO DISTRIBUTE .............. 15
-
-
-
- Special thanks to Warren Storosko for his valuable assistance with
- this project. Many of Mah Jongg -V-G-A-'s special features are a
- direct result of his helpful suggestions.
-
-
- Thanks, also, to Mark Hook and Rick & jami Chism for "beta testing"
- MJVGA Version 2.0.
-
-
- - Page 2 -
-
-
-
-
-
- FORWARD
-
- A message to users of Version 1.1
-
- This new release of Mah Jongg -V-G-A- is dedicated to those who
- have registered & supported my first release -- Version 1.1. Your
- many comments were extremely helpful. In fact, many of the new
- features were implemented at your suggestion. Your praise and
- encouragement have given me the motivation to add even more bells and
- whistles to MJVGA.
-
- Please take a moment to read the documentation. There are a lot
- of "hidden" features in this release. They aren't mentioned on the
- screen menus for the sake of simplicity, but they ARE there! To help
- those of you who have read the manual for v1.1 and don't want to read
- the whole thing again, I'm also enclosing a file called NEW.DOC. This
- will outline all of the enhancements added since v1.1 without covering
- any of the v1.1 functions. If you haven't read the manual from v1.1,
- please read the main manual! It DOES have information which is not
- found in NEW.DOC!
-
- You'll also find a completely new program called The Draftsman
- (DRAFTSMN.EXE). This program will let you change any of the tiles --
- or even completely design your own personal tile set! The manual for
- The Draftsman can be found in it's own .DOC file. Please read it!
- The Draftsman's functions aren't always obvious!
-
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- - Page 3 -
-
-
-
-
-
- WHAT IS MAH JONG -V-G-A-?
-
- Mah Jongg -V-G-A- is a high-tech simulation of the ancient
- Chinese game of Mah Jongg. Some historians date Mah Jongg back to the
- time of Confucius -- over 25 centuries ago!
-
- It's believed that sailors and fishermen played Mah Jongg as a
- diversion from the monotony of their long voyages. The game was
- originally played with cards, but eventually bone and bamboo tiles
- were substituted since these were less likely to be blown off the
- deck.
-
- Mah Jongg -V-G-A- recreates the beauty and addictive pleasure of
- Mah Jongg, but uses modern data processing techniques and
- high-resolution graphics instead of bamboo tiles.
-
- In an attempt to make this game as elegant and as enjoyable as
- possible, the author has used some of the most advanced features of
- today's state-of-the-art MS-DOS computers. Not all PC computers are
- able to run Mah Jongg -V-G-A-. But if yours can, prepare yourself for
- the meeting of the past and future!!!
-
-
- WHAT DO I NEED?
-
- Mah Jongg -V-G-A- will run on properly-equipped PC's and
- compatibles with 512k of memory. It should run with less, but I don't
- know the exact lower limit.
-
- A VGA graphics card and a Logitech-compatible mouse are also
- required. Certain convenience features require a three-button mouse.
- However, the game can be played with a Microsoft-compatible two-button
- mouse.
-
- I also recommend a secondary monochrome monitor. Mah Jongg
- -V-G-A- will use both the VGA and the monochrome monitors
- simultaneously to display the game board and statistics. While you
- don't NEED the monochrome display, I find it to be a useful part of
- the game.
-
- A fast processor isn't really necessary. While a fast machine
- and a fast graphics card will speed up tile removal somewhat, the game
- plays just fine on a standard turbo XT.
-
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- - Page 4 -
-
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-
-
- THE GAME OF MAH JONGG
- ---------------------
-
- THE TILES
-
- There are 42 different tiles used in Mah Jongg as follows: 27
- Suit tiles (nine tiles in each of three suits), 3 Dragons, 4 Winds, 4
- Seasons, and 4 Flowers.
-
-
- THE SUITS
-
- The Suit Of Dots - This suit goes back to the original sailor's
- version of Mah Jongg. The dots probably represent money.
-
- The Suit Of Bam - Bam stands for Bamboo. Because bamboo was used
- to make deadly spears, this suit is thought to represent power or
- victory.
-
- The Suit Of Crak - These are also called Characters or Actors.
- Crak may represent actual people or may simply be characters from the
- Chinese alphabet.
-
- The Dragons - In the Ancient Mah Jongg, each suit was associated
- with a Dragon as follows:
-
- White dragons - Suit Of Dots
- Red Dragons - Suit Of Bam
- Green Dragons - Suit Of Crak
-
- This association has no direct bearing on the current play of the game.
-
- The Winds - These tiles simply represent the four directions of
- the winds -- North, South, East, and West.
-
- The Flowers - The four flowers - Orchid, Plum, Mum, and Bamboo -
- were introduced by a medieval princess to add beauty and romance to
- the game.
-
- The Seasons - This is another direct representation -- this time
- of the seasons - Spring, Summer, Autumn, and Winter. It is thought
- that the seasons were added to Mah Jongg by river gamblers.
-
-
- THE GAME BOARD
-
- Each game board consists of 144 tiles made up of four of each
- type of tile EXCEPT for the Seasons and Flowers of which there is one
- each. The tiles are laid out in a formation called a Dragon. The
- position of each tile in the dragon is completely random, making each
- dragon unique. Some are more formidable than others. Some are
- actually impossible to defeat. But all are challenging and exciting.
-
-
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-
- - Page 5 -
-
-
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-
-
- The tiles are placed in stacks ranging in height from one tile at
- the edge to five tiles at the center. The easiest way to understand
- the dragon is to see one. Run Mah Jongg -V-G-A-. The dragon you'll
- see will be a far better explanation than I can give.
-
-
- PLAYING MAH JONGG
-
- The object of Mah Jongg is simple -- remove all of the tiles by
- matching pairs. But there IS a catch. Only tiles which are "free"
- can be removed.
-
- A tile is considered "free" if there's nothing on top of it and
- if it can slide out to the left OR right. If tiles on both sides are
- stacked to the same height the tile is not "free" to be removed.
-
- Two tiles MUST be free and MUST be an exact match (exceptions
- later) before they can be removed from the dragon. Removal of
- mismatched tiles and removal of un-free tiles is not allowed.
-
- The exception: Since there is one each of the Seasons and the
- Flowers, these tiles cannot be matched identically. So any flower can
- match with any other flower. Likewise, any season can match with any
- other season.
-
-
- STRATEGY:
-
- During my countless hours of testing Mah Jongg -V-G-A-, I've
- found a few pieces of strategy that seem to help:
-
- --> Concentrate on removing the four tiles which are blocking the most
- moves - the top tile, the single tile on the left, and the two tiles
- on the right.
-
- --> Look for quadruples. If all four of a given tile are free, remove
- them all immediately. This will get them out of the way and won't
- cause problems later.
-
- --> Keep an eye out for doubles (two tiles free) of tiles with only
- two left (the monochrome screen helps here). These should also be
- removed immediately.
-
- --> Before removing two tiles of four remaining, be sure that no
- OBVIOUS harm (trapped tiles) will occur.
-
- --> Always check for triples. If you've found a pair with four
- remaining, see if any more are free. Then, take the two which will
- free up the most tiles.
-
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- - Page 6 -
-
-
-
-
-
- PLAYING MAH JONGG -V-G-A- 2.0
- -----------------------------
-
- THE BASICS
-
- To start Mah Jongg -V-G-A-, just place the game disk into a
- drive, log onto that drive, and type MJVGA20 at the DOS prompt. After
- some disk activity, the opening screen will come up. A short time
- later, the title screen will fade and the dragon will be drawn.
-
- If you have a monochrome monitor connected to your computer, you
- should be sure that it's turned on. From here on, I'll assume that
- you're looking at both monitors. If you only have a VGA monitor, just
- ignore all references to the Monochrome.
-
- Tiles are removed by first selecting one, then selecting its
- mate. To select a tile, just point to it with the mouse and press the
- left mouse button. The tile will change color (and its listing on the
- monochrome will be highlighted) to show that it has been selected. You
- don't have to double-click to remove the tiles. When two tiles have
- been selected, they will (after validation) be removed.
-
- To de-select a tile, just click on it again. The tile and its
- listing will return to normal.
-
- If you click on a tile which is not free, a 'Tile Not Free"
- meessage will appear on the left side of the screen after which the
- offending tile will automatically be de-selected. Likewise, if you
- select two tiles wcich don't match, you'll see a "Tiles don't match"
- message after which both tiles will be de-selected.
-
- The counter at the top-left of the VGA screen (and on the right
- side of the monochrome screen) will show how many tiles remain in the
- dragon.
-
- This is all you really need to know to play the game. But, there
- are some other features which make the play a lot more enjoyable. The
- menu of features can be found in the upper right section of the VGA
- display. I'll explain each of these features individually in a
- moment. But, to activate any one of them, just point to the desired
- feature with the mouse and click the left button.
-
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- - Page 7 -
-
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-
-
- THE ADDED FEATURES
-
- For convenience, I'll describe the features as they appear in the
- menu from top to bottom, starting with Special.
-
-
-
- SPECIAL
- =======
- Selecting SPECIAL will open up a smaller sub-menu on the left
- side of the VGA screen. You shouldn't need these features too
- often, but they're nice to have just in case. I'll describe
- each of these special features in detail later on.
-
-
- MESSAGES ARE ON / OFF
- =====================
- This option controls whether or not the "Tile not free" and
- Tiles do not match" messages are printed. The messages are
- initially on. They can be toggled on / off by clicking on the
- box. When the messages are turned off, un-free tile
- selections are ignored and mis-matched selections are simply
- reset. Experienced players may prefer to turn off the
- messages to keep mis-clicks from slowing up the game with
- messages.
-
-
- RESTORE
- =======
- Restore will load a game previously saved to disk. A window
- will open and you'll be asked to type a file name. If you hit
- this button accidentally, just cancel the restore by pressing
- Return without typing a file name.
-
-
- QUIT
- ====
- Selecting Quit will clear both monitors and return you to the
- DOS prompt.
-
-
- NEW GAME
- ========
- Clicking on New Game will start a new game of Mah Jongg. The
- VGA screen will clear and the title screen will appear while
- the computer shuffles the tiles. Then, the title screen will
- fade and a new dragon will be drawn.
-
- The New Game option can also be used to start the current game
- from the very beginning without having to use the BACK-UP
- command repeatedly. To re-start the current game, just hold
- down the right mouse button while clicking on the New Game
- button.
-
-
-
- - Page 8 -
-
-
-
-
-
- SAVE
- ====
- The Save command is Restore's partner. You can save a current
- game to disk for later completion by clicking here. You'll be
- asked for a file name for the game. If you decide not to save
- the game, just press Return without typing anything. Either
- way, you'll be returned to the current game.
-
-
- WHAT'S LEFT
- ===========
- To see exactly what tiles are left in the dragon, just click
- here! The dragon will be replaced by a graphic depiction of
- exactly how many of which tiles are left. Very useful for
- determining tricky moves! To return to the game board, just
- click the RIGHT mouse button.
-
- To quickly find out how many of one type of tile are left,
- just high-light the desied tile before selecting What's Left.
- A message will appear on the left side of the screen telling
- exactly how many of the selected tile are left. Note that if
- you select a Season or Flower, the total number of Seasons /
- Flowers will be shown.
-
- Of course, monochrome users will seldom have to use this
- feature. All of this information (and much more) is
- constantly displayed on the monochrome monitor.
-
-
- BACK-UP
- =======
- Each time you click on Back-up, your last move will be taken
- back. Note that the tile(s) which are being returned to the
- board will be momentarily highlighted on the monochrome
- screen. This feature helps you to quickly return to "wherever
- I removed those such-and-such tiles." You can back-up all the
- way to the beginning of the game, if you like.
-
-
- HELP
- ====
- Help is really it's own little sub-function. When you click
- on help, the machine will pause for a moment (it's looking for
- moves) and will then do one of two things. If no moves are
- left, you'll see a "No moves left" message on the left side of
- the screen. You're now free to start a new game or back-up to
- try to correct errors in this one (I often do this).
-
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- - Page 9 -
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-
-
- If one or more moves is left, the message will tell you how
- many. The tiles for the first move will be highlighted on
- both monitors. Then, a small control panel with four buttons
- will appear on the bottom left section of the VGA screen. To
- leave Help, click on Exit. To see the next move, just click
- on "Next". Click on "Previous" to display the previous move.
- When you've decided which move you'd like to take, you can
- execute it by first stepping to it with the Next / Previous
- buttons and then clicking on "Do It!" The help menu will
- disappear and your selected move will be executed.
-
- If you high-light a tile before clicking on Help, you'll be
- shown only moves which use the selected tile value. For
- example: If you select the One of Dots and then click on
- Help, all One of Dots moves will be shown. If no moves are
- possible using the selected tile, you will be so informed.
-
- The help system is automatically exited when you select Do It!
- to keep you from playing the entire game from within the Help
- menu. After all, we've got to give the Dragon a fighting
- chance!!
-
- Some people have told me that they like to play MJVGA on their
- own without help, but would like a quick way to find out if
- there are any moves left. You can do precisely that by
- holding down the right mouse button while you click on help.
- All you'll see is a message on the left side of the screen
- which tells you how many moves (if any) are left. The message
- will disappear after three seconds. You'll be on your own to
- find the moves!
-
-
- ATTENTION THREE-BUTTON MOUSE USERS:
- This feature is for you! When you're in the HELP
- sub-function, you can step through the moves by using the
- center and right mouse buttons. Pressing the center button is
- just like clicking on PREVIOUS. The right button is a
- short-cut for clicking on NEXT. You can select EXIT by
- pressing the center & right buttons at the same time. There
- is no short-cut for Do It! That'd make the HELP function too
- convenient!
-
- There is also a short-cut to entering the Help menu available
- to you. Just click the center button! If you click the
- center button while holding down the right, you'll be put into
- the abbreviated help mode described above.
-
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-
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- - Page 10 -
-
-
-
-
-
- THE SPECIAL SUB-MENU
-
- I'll now describe the functions available in the SPECIAL sub-menu
- in the order of their appearance:
-
-
- BACKGND
- =======
- This feature will let you TEMPORARILY change the background
- color of the board. When you select BACKGrouND, another small
- window will open. You'll see three bar-graphs labeled Red,
- Blue, and Green. You can raise or lower the content of any
- color by clicking on its UP or DOWN button. The color will
- increase or derease one "notch" for each click. Holding down
- the center button while clicking will increase or decrease the
- color value by 10 "notches" with each click. When you've got
- the color set to what you want, just click the right mouse
- button to return to the game.
-
-
- Note that this color change is temporary. When you quit the
- game, the color will be lost. The next time you run MJVGA,
- the default color will be used. If you wish to change the
- background color permanently, you must use The Draftsman.
-
-
- INFO...
- =======
- Selecting INFO... simply displays the game title, a copyright
- notice, a shareware notice, and the author's name & address.
- This isn't necessary, but it's nice to have just in case the
- program gets separated from its .DOC file. To return to the
- game, click the RIGHT mouse button.
-
-
- DOS SHELL
- =========
- This feature will let you drop to DOS without losing your
- current game (and without having to save it). I added this
- feature because I always seem to get important business phone
- calls requiring access to a file on my PC during a game of Mah
- Jongg!
-
- To return to the game, just type EXIT at the DOS prompt.
-
- NOTE: As with any shell-to-DOS, you MUST NOT run any TSR-type
- programs from within this shell! Doing so could crash the
- system!! If you choose to run a TSR from here, don't say I
- didn't warn you!!!
-
-
- SOUND
- =====
- This button simply toggles the sound on and off. With the
- sound turned off, you won't hear all the various beeps,
- clicks, buzzes, and bloops.
- - Page 11 -
-
-
-
-
-
- TIMER
- =====
- The Timer button toggles the timer display off and on. The
- timer will continue to keep time, even if the display is
- turned off.
-
-
-
- Selecting any item on the Special sub-menu will automatically
- close the sub-menu. If you'd like to exit the sub-menu without making
- a selection, just press the right mouse button.
-
-
-
- COMMAND LINE OPTIONS
-
- Mah Jongg -V-G-A- v2.0 will accept five different command line
- options -- S, T, M, F, and D. The purpose of each is as follows:
-
- S - Begin the game with sound off
-
- T - Begin the game with the timer display off
-
- M - Begin the game with messages off
-
- D - Disables the dual-monitor feature. No data will be written to
- the monochrome monitor. Normally this feature can be ignored
- -- even if you don't have a monochrome monitor connected.
- However, if you're multi-tasking your computer (under DESQview,
- for example) and using the monochrome monitor as a second DOS
- environment, you won't want MJVGA to use that screen.
-
- F - Read PAL.CFG and all .ICN files from another disk or
- subdirectory. Some examples:
-
- f=a: <== This reads all files from drive A:
- f=E:\MJVGA\TILES2\ <== Reads tiles from E:\mjvga\tiles2
-
- Note that all subdirectory references MUST be terminated with a
- backslash (as above).
-
-
- Any of these options (except for re-enabling the monochrome monitor) can
- be changed once the game is started. These options simply control the
- position of these switches when the game starts. They let you set up
- the game to your liking without having to click on buttons once the game
- starts.
-
- The parameters must be single letters (except for the F parameter)
- separated by a space. They can be entered in any order.
-
-
-
-
-
-
- - Page 12 -
-
-
-
-
-
- IN CASE OF DIFFICULTY
-
- So far, I've come across only one problem that you may encounter.
- The main symptom is the lack of a mouse pointer, although you will be
- able to highlight tiles with the left button.
-
- The problem is caused by an out-of-date mouse driver. MJVGA uses
- the 640x480 VGA graphics mode, and mouse drivers which were written
- before VGA became a standard simply don't know how to deal with the
- high-resolution graphics screen.
-
- I've heard about this problem with the Kraft Micro-Mouse, the
- Mouse Systems mouse, and the Logitech mouse.
-
- The solution is to simply get a newer mouse driver from the
- manufacturer of your mouse. I know for a fact that Logitech (which is
- what I use) and Mouse Systems have updated drivers available which
- will correct this problem.
-
-
-
- TECHNICAL SUPPORT
-
- If you have any problem with MJVGA, please let me know. I'll be
- glad to do what I can to help you get it running. Of course, I can't
- guarantee that MJVGA will run on all systems! No software company can
- do that! But so far, I haven't heard of any major compatibility
- problems (except for the out-of-date mouse driver problem addressed
- above). So, chances are it'll run OK on your PC.
-
- My only request is that you enclose a SASE if you would like a
- reply. My policy has been (and always will be) that I will NOT reply
- to letters from non-registered users unless they include a SASE. I
- really don't think it's fair to expect registered users to (literally)
- pay the expenses of technical support for non-registered users.
- However, I will definitely reply as long as you cover the costs by
- sending a SASE.
-
-
-
- BULLETIN BOARD
-
- If you'd prefer, you can contact me through The Party Line BBS in
- Mountaintop, Pennsylvania at (717) 868-5433. Just send E-Mail to User
- #408.
-
- The latest version of MJVGA will always be available for
- downloading here. The file name will reflect the version number. For
- example, MJVGA20 represents version 2.0. There's also a ton of other
- PD / Shareware available here, along with a bunch of local & national
- message bases. If you're into BBSing, you've got to check this board
- out!
-
- The Party Line runs 300 - 9600 baud with a USR dual-standard
- modem and is in operation 24 hours/day. I'd like to thank Jami Chism,
- the sysop of The Party Line, for permission to use her board as the
- "official" Mah Jongg -V-G-A- BBS. Thanks, Jami!!
- - Page 13 -
-
-
-
-
-
- WHAT'S NEXT
-
- At this point, I don't really know what else is coming! I still
- like the idea of alternate tile sets. That's why I created The
- Draftsman. If you put together a tile set that you're proud of,
- please send me a copy!
-
- I'd like to put together an entire disk of alternate tile sets.
- So, if you do send a tile set, please let me know if I can include it
- on a disk of tile sets. You will, of course, be given credit for it!
-
- Here's an added incentive to try and get this off the ground.
- I'll send a disk full of tile sets (whenever I accumulate them) to
- anyone who sends me their original tile set with permission to include
- it on the disk. Please note: Simple modifications to the current
- tile set will NOT qualify as a new alternate tile set. The set must
- be totally new and original. I've seem Mah Jongg tile sets on other
- machines based on themes such as computer tiles (floppy disks,
- printers, CPU's, etc.) and patriotic tiles (stars, stripes, red,
- white, and blue, etc).
-
- If this catches on, I'll modify MJVGA to make it easier to load
- alternate tile sets -- possibly from the command line.
-
-
-
- SHAREWARE
-
- Please remember that this game is NOT public domain. It is
- shareware! If you play and enjoy this game regularly, you are urged
- to send the registration fee of $15.00 (or any amount that you see
- fit). Remember, shareware will only be around as long as YOU support
- the concept!
-
- When registering, please include the version and serial numbers
- from the copy of MJVGA that you have. All registered users will
- receive the next update free-of-charge. However, if I don't know what
- you've got, I may send you a duplicate copy!
-
- Whether or not you choose to register, I'd like to hear your
- comments and suggestions on Mah Jongg -V-G-A-. If you'd like a reply,
- please include a stamped, self-addressed envelope.
-
- All comments and contributions can be sent to:
-
- Ron Balewski
- 412 E. Ridge St.
- Nanticoke, PA 18634
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- - Page 14 -
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- DISCLAIMER
-
- In no event shall the Author be liable to you for any damages,
- including any lost profits, lost savings, or other incidental or
- consequential damages arising out of the use of or inability to use this
- program, even if the Author has been advised of the possibility of such
- damages, or for any claim by any other party.
-
-
-
-
- PERMISSION TO COPY
-
- Individuals, clubs, and other organizations are granted permission
- by the author to freely copy and distribute this program and
- documentation as long as:
-
-
-
- 1: There is no charge for the software or documentation. However, you
- may charge a service fee for disk duplication and distribution, as long
- as such fee is not more than $5.00.
-
- 2. Club members are informed of the user-supported (shareware) concept
- and are encouraged to support it with their donations.
-
- 3. The program or its documentation are not modified in any way.
-
- 4. All files are distributed together on the same diskette (if
- possible). No file may be deleted.
-
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- - Page 15 -
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-
-
- Appendix A
-
- The .ICN Files
-
-
- If you'd like to give some newly-created tile to a friend, you've got
- to know which file to give him! That's the purpose of this Appendix!
- The .ICN files are related to the images as follows:
-
- V00.ICN == Bamboo 1
- thru thru
- V08.ICN == Bamboo 9
- V09.ICN == Dots 1
- thru thru
- V17.ICN == Dots 9
- V18.ICN == Crak 1
- thru thru
- V26.ICN == Crak 9
- V27.ICN == North
- V28.ICN == East
- V29.ICN == South
- V30.ICN == West
- V31.ICN == Dragon C
- V32.ICN == Dragon P
- V33.ICN == Dragon F
- V34.ICN == Sprint
- V35.ICN == Summer
- V36.ICN == Autumn
- V37.ICN == Winter
- V38.ICN == Orchid
- V39.ICN == Plum
- V40.ICN == Mum
- V41.ICN == Bamboo
- V42.ICN == Reserved -- Internal use
- V43.ICN == Reserved -- Internal use
-
- PAL.CFG == Color configuration file (changeable with The Paint
- Shop section of The Draftsman)
-
- If you customize a complete set of tiles and save them to a separate
- diskette, BE SURE to include an EXACT COPY of V42.ICN and V43,ICN.
- Without these files on the same disk & subdirectory as PAL.CFG and the
- other .ICN files, MJVGA will refuse to load!!! Also note that these
- files are not (at present) user-changeable!!!
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- - Page 16 -
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